National Repository of Grey Literature 83 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Deep Neural Networks Approximation
Stodůlka, Martin ; Mrázek, Vojtěch (referee) ; Vaverka, Filip (advisor)
The goal of this work is to find out the impact of approximated computing on accuracy of deep neural network, specifically neural networks for image classification. A version of framework Caffe called Ristretto-caffe was chosen for neural network implementation, which was extended for the use of approximated operations. Approximated computing was used for multiplication in forward pass for convolution. Approximated components from Evoapproxlib were chosen for this work.
Reinforcement Learning for RoboCup
Bočán, Hynek ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
Goal of this thesis is creation of artificial intelligence capable of controlling robotic soccer player simulated in SimSpark environment. Agent created is expanding capabilities of existing third party agent which provides set of basic skills such as localization on the field, dribbling with the ball and omnidirectional walk. Responsibility of the created agent is to pick the best action based current state of the game. This decision making was implemented using reinforcement learning and its method Q-learning. State of the game is transformed into 2D picture with several planes. This picture is then analyzed using deep convolution neural network implemented using C++ and DeepCL library.
Sensors signal processing methods of the autonomous vehicle
Kostiha, Petr ; Vopařil, Jan (referee) ; Kučera, Pavel (advisor)
This bachelor thesis deals with autonomous vehicles and ways of perception their surrounding environment. The thesis contains description of the sensors, which autonomous car uses to draw the surroundings. Furthermore, the thesis is focused on working of the sensors and primarily on signal processing methods which sensors generates.
Improving Bots Playing Starcraft II Game in PySC2 Environment
Krušina, Jan ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is to create an automated system for playing a real-time strategy game Starcraft II. Learning from replays via supervised learning and reinforcement learning techniques are used for improving bot's behavior. The proposed system should be capable of playing the whole game utilizing PySC2 framework for machine learning. Performance of the bot is evaluated against the built-in scripted AI in the game.
Deep Neural Networks for Reinforcement Learning in Real-Time Strategy
Barilla, Marco ; Dobeš, Petr (referee) ; Kolář, Martin (advisor)
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artificial intelligence research that is interested the problem of making computers help us solve complex modern problems. Games play an important role in this field because they represent the perfect environment for testing of new approaches and benchmarking against human performance. Starcraft 2 is currently in the spotlight, thanks to its broad playerbase and its complexity. The practical goal of this paper is to create an advantage actor critic agent that is able to operate in the environment of this game.
Image data segmentation using deep neural networks
Hrdý, Martin ; Myška, Vojtěch (referee) ; Kiac, Martin (advisor)
The main aim of this master’s thesis is to get acquainted with the theory of the current segmentation methods, that use deep learning. Segmentation neural network that will be capable of segmenting individual instances of the objects will be proposed and created based on theoretical knowledge. The main focus of the segmentation neural network will be segmentation of electronic components from printed circuit boards.
Deep Neural Networks for Defect Detection
Juřica, Tomáš ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
The goal of this work is to bring automatic defect detection to the manufacturing process of plastic cards. A card is considered defective when it is contaminated with a dust particle or a hair. The main challenges I am facing to accomplish this task are a very few training data samples (214 images), small area of target defects in context of an entire card (average defect area is 0.0068 \% of the card) and also very complex background the detection task is performed on. In order to accomplish the task, I decided to use Mask R-CNN detection algorithm combined with augmentation techniques such as synthetic dataset generation. I trained the model on the synthetic dataset consisting of 20 000 images. This way I was able to create a model performing 0.83 AP at 0.1 IoU on the original data test set.
Interpretability of Neural Networks in Speech Processing
Sarvaš, Marek ; Mošner, Ladislav (referee) ; Žmolíková, Kateřina (advisor)
S rastúcou popularitou hlbokých neurónových sietí, nedostatok transparentnosti spôsobenejich funkciou čiernej skrinky, zvyšuje dopyt po ich interpretácii. Cieľom tejto práce je získať nový pohľad na hlboké neurónové siete v úlohách spracovania reči. Konkrétne klasifikácia pohlavia z AudioMNIST datasetu a klasifikácia rečníka z filter bánk VoxCeleb datasetu s použitím konvolučnej a reziduálnej neurónovej siete. Na interpretáciu týchto neurónových sietí bola použitá metóda propagácie relevancií cez vrstvy. Táto metóda vytvorí tepelnú mapu, ktorá vyznačí príznaky, ktoré prispeli ku správnej klasifikácii pozitívne a ktoré negatívne. Ako výsledky interpretácie ukazujú, klasifikácie boli založené najmä na nižších frekvenciách v reči a čase. V prípade klasifikácie pohlavia sa mi podarilo nájsť vysokú závislosť modelu na veľmi malom počte príznakov. Pomocou získaných informácií som vytvoril rozšírený trénovací set, ktorý zvýšil robustnosť modelu.
Ball Tracking in Sports Video
Motlík, Matúš ; Špaňhel, Jakub (referee) ; Bartl, Vojtěch (advisor)
This master's thesis deals with automatic detection and tracking of a soccer ball in sports videos. Based on the introduced techniques focusing on tracking of small objects in high-resolution videos, effective convolutional neural networks are designed and used by a modified version of tracking algorithm SORT for automatic object detection. A set of experiments with the processing of images in different resolutions and with various frequencies of detection extraction is carried out in order to examine the trade-off between processing speed and tracking accuracy. The obtained results of experiments are presented and used to form proposals for future work, which could lead to improvements in tracking accuracy while maintaining reasonable processing speed.
Detector of the Human Head in Image
Svoboda, Jakub ; Orság, Filip (referee) ; Goldmann, Tomáš (advisor)
Detection of human head is an important part of person detection and identification algorithms. This thesis is focused on the detection of human head with methods based on neural networks. The majority the of conventional detectors can identify objects within a limited range of positions, whereas models based on neural networks offer a more robust approach. In this thesis we trained the current state-of-the-art models and compared their accuracy and speed. The most accurate model proved to be RetinaNet which has reached 85.15% AP. This detector can be used to improve current available algorithms for person detection, identification and tracking.

National Repository of Grey Literature : 83 records found   1 - 10nextend  jump to record:
Interested in being notified about new results for this query?
Subscribe to the RSS feed.